![]() dump the entire state of the ROM to JSON const char* json_state = mmagedit_get_state() mmagedit_load_rom( "/path/to/micromages.nes ") Check for errors // (This should be done after every library call, // but is omitted hereafter for clarity.) if (mmagedit_get_error_occurred()) py files in this repository are required mmagedit_init( "/path/to/mmagedit.py ") A pre-compiled linux SO can be found here. Documentation for the library interface can be found in mmagedit.h. To do so, you must compile the cpp file and link it to libpython35 or higher. You can build mmagedit.cpp as a shared library. We will migrate to github for builds soon, which will solve this problem. If this link doesnt work, please ping NaOH on Discord to manually rebuild. Note: Appveyor deletes builds after 1 month. If compiled with emscripten, it can even run in the browser. ![]() C, C++, C#, Unity, Lua, or any other language that can link to a shared library should all be supported. dll) so that other projects can use MMagEdit's back-end to create hacks for Micro Mages, even if they aren't written in python. ![]() MMagEdit is also available as a shared library (.so. This utility can edit levels, worlds, and tile information for Micro Mages (by Morphcat games), and it can extend the game's basic features with new elements, such as more complex level data. A cross-platform ROM editor and library for Micro Mages.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |